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©2019 by John Hemming-Clark.

1000 FANTASTIC SCOUT GAMES

"What a great book - loads of inspiring games, some that I remember from my childhood but have long forgotten and even more that are completely new to me." Amazon review

ABOUT "1000 FANTASTIC SCOUT GAMES."

The only book of games you'll ever need!

If you struggle to come up with original, fun and stimulating games for your young people, or are just looking for some new ideas, then 1,000 Fantastic Scout Games is for you. Designed for scouts, but appropriate for children of any age or persuasion, you will never be without a fantastic game idea.


Not another book of games?! As a Scout Leader I was getting fed up with organising the same old games for my scouts and they were getting fed up with playing them. It was time for a change. I needed loads of games, of all different types, and in one book. I needed some that were quiet, some noisy, some wacky, but most of all I needed games that my scouts would want to play. Sadly that book didn’t exist so I set about writing it. 1000 Fantastic Scout Games is the result. There are in fact, with the variations, well over one thousand.


Most of these games require, if any, minimal amounts of equipment. Nearly all of the games have been tried and tested by my scouts or some of my friends’ scouts. I’ve tried to make the instructions as clear as possible without rambling on too much. Also I’ve listed them alphabetically rather than by type. I did try categorising - but failed. Most games belong in several categories. After all, many indoor games can be played outside and vice-versa, with the exception of wet and wide games. Noisy games can be quiet and quiet games sometimes get very noisy, so rather than attempt to categorise them I’ve just thrown them all in and apologise in advance for the fact that you will have to read through or take pot luck to find what you’re looking for, rather than just turn to a particular category. It’s therefore designed to be a book to either read through or dip into to find some gems that your group will love to play rather than a prescriptive, “You want a quiet game - here’s a list”. Some of the games have been given Top Fifty status. The games are all ones that ten to fourteen year olds particularly love to play, but nearly all of the games can be played by any age, adult or child, and not just scouts and guides but anyone who realises the importance of group play (as opposed to sitting alone and in front of a y-bother box with a jittery finger and the attention span of a goldfish - i.e. ten seconds). I'm sure that you will love 1,000 Fantastic Scout Games, if not send it back and I'll refund you in full. John Hemming-Clark. author

 

250 NO EQUIPMENT GAMES

"Another great book of games that can be played and set up quickly as and when needed to fill in those spaces on evenings with the cub and scout packs." Amazon review

ABOUT "250 NO EQUIPMENT GAMES."

250 brilliant games needing absolutely no equipment whatsoever!


Deciding which game to play is sometimes like cooking. You choose a recipe then find you don't have all the ingredients. Similarly, you decide on a game to play with your young people then realise you don't have all, or any, of the equipment.


With 250 No Equipment Games you don't need any equipment at all - just participants.


250 No Equipment Games includes games that are "simply brilliant" as described by the scouts and guides that they've been tried out on. Here's an example of one that the young people love:


"Krazy Kayaks

Ind Inv M N O R [These are the codings which enable you to look up games by type, see below]

We love this game! Anyone who’s ever been kayaking will know that one of the games that they play is to put all the kayaks sideways in a line together and then get the young people to crawl from one end to the other. This game is based on that but with the difference being that they stay dry!

Put the participants in a long line, side by side, shoulder to shoulder. Every alternate person then faces the opposite direction. They all get down on their hands and knees with straight backs and gently sway to and fro. The person at the end of the line then has to crawl along the top of the row of backs without falling off otherwise they have to go back to the start. They then position themself at the end and the next one goes. This can be a timed challenge and it can also be played as a relay."


All of the games are coded and can be cross-referenced by type, including:

B = Blindfold

D = Dark

H = Hours! (i.e. Takes a long time to play)

Ind = Indoor

Inv = Individual

M = Minutes (i.e. Takes a few minutes to play)

N = Noisy

O = Outdoor

P = Pairs

Q = Quiet

R = Relay

S = Seconds (i.e. Very quick to play)

T = Team

Wi = Wide (i.e. Played in a large outdoor area)


No matter whether you have a short amount of time or half-an-hour, nowhere to run around or a whole field at your disposal, in a quiet spot or somewhere where you can make loads of noise, 250 No Equipment Games is for anyone with young, and even not so young, people to amuse with games to suit every situation, all cross - referenced by type and time taken to play.


Some of the games also appear in "1000 Fantastic Scout Games."